// artist–nerds delivering concentrated weirdness
09.22.09
The promotional period for FireflyCall is now over. Free marketing lesson: free is complicated.
At one point we were supposedly ranked 45th in the Education category. During that week, we had over a thousand downloads. Not bad, eh?
“Free” means that users downloaded without awareness of what the app is and does. Our ratings suffered a bit as a result.
What is delightful, is that over the period of about a month, our users who ARE interested in Fireflies and DO have patience combined with an interest in the natural world helped us climb out of that hole.
We are at a solid three stars. For our maiden voyage, not bad at all.
08.12.09
That’s right. Until the end of summer/beginning of autumn (September 22, 2009 to be precise), FireflyCall will be the low, low price of FREE!
Is this how you do marketing? Hell if I know, but go nuts, people. Cover yourself in fireflies, if you can. I bet you can’t. Yes, that is a dare.
07.05.09
FireflyCall 1.0, an iPhone App that lets you communicate with fireflies is now live! iTunes Link
Even though the wait was excruciating, really cannot complain at all at a less than two weeks for approval.
Have a few tweaks and one bug fix coming up in version 1.1
Please stay tuned and tell your friends.
06.23.09
The process of submitting to Apple has been exercised. We have cried “Uncle” and left some drool on the mat.
Please check out the companion website:
http://fireflycall.com
06.22.09
Turns out, all that was holding us up was our official phone number. Totally don’t understand. Regardless, Katrina at Apple Dev Support, you have our love and gratitude.
After an extended and previously unexplained holdup on our developer application, we finally bust through!
Advice to other developers: Apply with the corporate name you plan on using. Trying to switch later, once you finalize a brand identity, will bite you in places you don’t want teeth.
06.10.09
After a decade of preparing, whether we knew it or not, the culmination of experiences, skill sets, and expertise of this small group of talented artist-nerds has led us to this point. A mashup of interests and individuals, our goal is to use technology to bring new ideas and services to market from a fresh and hopefully weird perspective.
Keston Helfrich of Fauxmachine and Chris Harvan of Skipstones Media are the primary operators, but there are a host of other associates who are called up for collaboration. More StoneGears’ driven web and software based projects to be announced soon.